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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

sprototles Ganzo
Vectis Systems
0
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Posted - 2012.06.12 08:54:00 -
[1] - Quote
something what can increase missiles range |

sprototles Ganzo
Vectis Covert Solutions
0
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Posted - 2013.02.09 13:31:00 -
[2] - Quote
i have a question why are missiles releasing gas ? we are in space arent we ? can't they just use same engine as spaceships ? i think it will be more...realistics
(sorry for incorrect english) |

sprototles Ganzo
Vectis Covert Solutions
1
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Posted - 2013.04.17 19:42:00 -
[3] - Quote
Warp Scramble Strength implants... for implants from slot 1 to 5 every one slot will give Warp Scramble Strength -0.2 (together -1) + 1 SKILL HARDWIRING to double effect (-2) |

sprototles Ganzo
Vectis Covert Solutions
1
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Posted - 2013.04.17 19:57:00 -
[4] - Quote
i would like to see something like effective quadratic skills function
imagine that you are trainig fighters lvl5 (avr 60 days,20% fighter damage bonus) and after some time , for example 30 days (~50% of skill) you will recieve some effects from skill like this:
effective skill = (50% ^ 2) / 10000%*CompleteSkillBonus so i will recieve 50*50/10000*20%= 5% damage bonus of total 20%
sorry for bad english i hope so everyone will understand my idea :) |

sprototles Ganzo
Vectis Covert Solutions
1
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Posted - 2013.04.18 16:50:00 -
[5] - Quote
inertia accelerator module? |

sprototles Ganzo
Vectis Covert Solutions
1
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Posted - 2013.04.24 08:08:00 -
[6] - Quote
i would like to see missile atack battlecruiser
Battlecruisers skill bonus per level: 5% bonus to Cruise and Torpedo (damage or Rate of Fire) per level 5% bonus to Cruise and Torpedo missile explosion radius reduction per level
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sprototles Ganzo
Vectis Covert Solutions
1
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Posted - 2013.04.24 08:16:00 -
[7] - Quote
i would like to see missile attack battlecruiser
Battlecruisers skill bonus per level: 5% bonus to Cruise and Torpedo (damage or Rate of Fire) per level 5% bonus to Cruise and Torpedo missile explosion radius reduction per level
[/quote]
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sprototles Ganzo
Eternal Darkness. Fatal Ascension
1
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Posted - 2013.09.22 07:25:00 -
[8] - Quote
I think EVE is not realistic in this way...
I really dont like that capital ships are weak against group of small/medium ships.... I know that only stupid players will face solo in titan against 50 frigates but it may happened :D
Thats why i would like to see DEFENSIVE RIGS of medium, large and capital size
Lets compare titan with something really big from real world.... maybe with battleship Yamato Both have big guns that can kill everythink in few seconds... but Titan cant face small ships, Yamato can because it have lots of turrets that can defense him
This ship modification is designed to increase a ship's defense at the expense of the ship's CPU capacity, POWERGRID capacity and CAPACITOR capacity. (Drawback -10 % to all) DEFENSIVE RIGS will allow you add another group turrets/launchhers on your ship this way:
CAPITAL DEFENSIVE RIGS 2 large turrets/launchers or 4 medium turrets/launchers or 8 small turrets/launchers
LARGE DEFENSIVE RIGS 2 medium turrets/launchers or 4 small turrets/launchers
MEDIUM DEFENSIVE RIGS 2 small turrets/launchers
your skills (like torpedo skills or whatever) will not boost damage of this rigs you can choose only TECH1 modules and TECH1 ammo
Like or improve my idea if you like it :) (Sorry for incorrect english )
... or maybe it may be good as subsystem to every ship...depend on YOU !  |

sprototles Ganzo
Brutor Tribe Minmatar Republic
2
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Posted - 2014.02.18 09:05:00 -
[9] - Quote
OVERHEAT DRONES !!! My ideas....pls chceck them :) https://forums.eveonline.com/default.aspx?g=posts&m=3643317#post3643317 https://forums.eveonline.com/default.aspx?g=posts&m=2588345#post2588345 |
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